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Hxd hex editor tutorial12/16/2023 ![]() ![]() That's how you can edit a player's CA and PA using Hex Editor instead of IGE. You will only find some stats differences at first, but if you have the in-game editor (IGE), you will see the results immediately Load the save file in FMM 18 and play as per usual. I think I've overdone that a little bit.ħ. The values are raging from 00 to C8 (0 to 200 in decimal, don't try to exceed that), and CA will have to be lower or equal to PA, otherwise the game will crash. All you have to do now is to edit his CA and PA accordingly. Convert it to decimal and you will see his CA and PA (Shaw's is 140 and 156, respectively).Ħ. That the player's CA and PA, separated by the 00 in the middle. 55 values from the ID, take a note of the 3 values behind (8C 00 9C). , so stop searching immediately if you have found something like that. The right values are always accompanied with a long string of 9A 9C 1E 10 10 blah blah blah. Find the HID of the player, as mentioned above. The one in the red box is the hexadecimal ID (HID) that FMM use, so note it down. The high-lighted part is the general information of the player, including his club (64 01, his club's ID, is Man Utd's). Find the player's reverse hex UID (89 AA BB 01), and you will have this: Open a Hex Editor (I use HxD for Windows, Hex Editor for Android, and Bless for Ubuntu), then use it to open your save file.ģ. Add a zero in front of the hex values if the number of characters is an odd number - Shaw's hexadecimal UID has 7 characters, so I have to write it down as 01 BB AA 89. Reverse it and you have 89 AA BB 01)Ģ. His UID is 29076105, to hex it will be 1BBAA89. First, find the player's unique ID (UID) in, convert it to hex, then reverse it (In this tutorial I'll use Luke Shaw as an example. Remember to BACK UP YOUR SAVE FILE, as this method is risky - one wrong value and your save file will be doomed.ġ. Although it's very complicated, I will still post it here since I'll probably forget about it if I don't write it down. After two days of searching, I've finally found a way to edit a player's current ability (CA) and potential ability (PA). ![]()
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